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Update Client Half Life
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Lordlegend
Fondator Lordlegend
Fondator Lordlegend


Data inscrierii: 16/Aug/2013
Mesaje: 33

MesajTrimis: 16/08/2013 11:29    Titlul subiectului: Update Client Half Life Raspunde cu citat (quote)

Descarcati ultimele update-uri Half Life
client+dll.rar[/url]client+dll.rar
se pune in valve\cl_dlls

Client side changes:
0.1.717
(downloaded 45):
Bunnyhop enabled.
Fixed bug with mouse coordinates rounding.
Fixed bug in displaying server name in score board: displaying garbage if server name was longer then 31 char.
Fixed bug in displaying long server name in score board and MOTD.
Colors for HP/AP points, new cvars hud_dim, hud_color, hud_color(1-3). New meaning for cvar hud_draw (values between 0-1 change hud transparency).
Spectator mode improvement: removed top negru panel and bottom is black only when menu is shown.
Spectator mode improvement: Spectator camera menu now working.
Clip mouse cursor to HL window so it will not go outside, which can lead to lost of focus on accidental click.
Added DirectInput mouse processing. Added m_input cvar: 1 - standard windows cursor, 2 - DirectInput mouse.
Fixed bug with mouse capturing on windows switching and on change level when window isn't active (engine bug).
Fix for menu displayed on ShowMenu message (AMXX menu): hide menu on HudInit (change level, reconnect or connect to another server).
Immediately output chat messages to console and prepend time for say messages.
0.1.250 (downloaded 1):
UTF Texts in hud menu and messages are now correctly displayed.
Added validity checks into weapon hud menu display system.
Extended weapon hud menu support up to 6 (0-5) weapon slots and 10 (0-9) positions in slots for new weapons (can be used in AMXX plugins).
Fixed Score Board last killed by highlighting.
0.1.253 (downloaded 6):
Added loss to score board table.
0.1.255:
Added cvar: hud_showlossinscore - show/hide loss in score board.
Changed column widths in score board.

Server side changes:
0.1.223 (downloaded 62):
Bunnyhop enabled.
Fixed bug with standing corpses and make dead player not solid so it will not lag other players passing over it.
Fixed server crash when one player use tank that is used by other player doesn't having a weapon.
Fix: now player will be respawned even if he holds a key pressed.
Fixed bug when rocket detonate in air because of fuel out, launcher is stuck and not reloading.
Workaround for bug with bouncing satchels causing high load in network channel and leading to choke. Further lowering net load by disabling animation of satchel tip (its model has no animation, so nothing is lost). Corrected precache model for a satchel.
Fixed: occasional crash after player leaved server while using tank.
Integrated reversed spectator mode code.
Change: Do 10000 damage on team switching instead of 900. This could be needed for some mods that sets more then 100 health to players.
Say to all in chat about joining player.
Fixed bug in FreeLook spectator mode when player is stick to a floor trying to move some angle upward along a plane.
Remove deployed satchels on: death, disconnect, entering spectator mode and any other case where all weapons are stripped, even if not carry satchels control (dropped after deploying).
More responsive status bar (targeted players names, HP, AP in teamplay) via more frequent updates.
Fixed mp_fragsleft calculation for non-teamplay mode: Bug with 9999 when no one yet connected and bug with counting frags of disconnected players. Other bugs related to disconnected players counting.
Set FCVAR_SERVER on allow_spectators so it is exported to rules.
Spectator Mode:
- Added leaving spectators feature.
- Printing entering/leaving spectators events in chat.
- Logging of entering/leaving spectators events.
- Changed view modes cycle order: Roaming->FirstPerson->Chase Locked->Chase Free->Chase Overview->Free Overview.
- Will spectate same target after returning to spectator mode.
- Fixed: Don't switch from dead player to another if dead for more than 2 seconds. Just continue to spectate him.
- Fixed: Bug when spectator has wrong visibility after target respawns. Now observers use the visibility of their target.
- Fix: Allow selecting dead player as target for spectating.
- Fix: Forcibly respawn on leaving spectator mode.
- Made checks of spectating target more consistent.
- Added check not allowing to spectate disconnected clients.
- Fixed Bug: spectators shown as usual players in their teams if any player change the team.
- Fixed StartDeathCam function. Now player will nicely overlook area after a death.
- Enable "Cancel" button in team select menu (accessible via Enter when in spectator mode).
- StopObserver function will always reset and respawn player.
- Player will keep it's view point when entering Roaming spectator mode.
- Added selection of view spot in Roaming spectator mode from "info_intermission", "info_player_coop", "info_player_start" and "info_player_deathmatch" entities.
- Updates spectator's HUD in First Person mode with health/armor/weapon/ammo/pain info.
- Even more responsive status bar: it will disappear instantly same as it appear.
- Send AllowSpec message to enable Spectate command button in Team select panel.
- Send Spectator message so plugins (in AMXX for example) could use them (it is not used in client DLL).
- Made allow_spectators "1" by default.
- Added feature to block frequent Spectator command usage. Default is 5 seconds delay. Use spectator_cmd_delay cvar to change the delay (range is from 1 and higher).
- Setup visibility of spectating target only for InEye mode.
- Spectators reposition to target on its spawn - fixes PAS bug.
- Show players in scoreboard in usual death match in two groups: players and spectators separately, show group of spectators separately in team death match mode. For death match mode and AMXX installed there should be su-27.amxx plugin installed to achieve described effect.
- Spectators could use say_team to chat between them self.
Fix for not storing previous weapon on auto switch upon pickup more powerful one. Now lastinv command can be used to switch back to weapon carried before pickup. Thanks to KORD_12.7.
Host Say: no assertion anymore in debug configuration for UTF text, cut tail spaces in texts.
Fixed camera bug: reset view entity on player spawn.
Fix players detection as bots: Clear client flags in ClientDisconnect, because engine doesn't clear them before calling ClientConnect, but only before ClientPutInServer, on next connection to this slot. Thanks to Turanga_Leela.
Remove think of weapon in touch event, preventing bug with further materialize and secondary attach. Also removes repeating thinking of weapons gave by default.
Added missed WeapPickup messages to crowbar and glock.
Fixed repeating switching between gauss and egon when no ammo.
Let all know that new player has zero score (bug in scoreboard).
0.1.250 (downloaded 3):
Fixed rpg idle animation.
Fixed fast repeating sound of empty reload of rpg on +attack holding.
Fixed delay on primary attack with empty rpg launcher.
Fix to don't show rpg laser spot when reloading.
Added links to libm and libstdc++ for linux. Server now could be run with default hlds_run.
0.1.257 (downloaded 2):
Downgrading to gcc-2.95 under linux, this gives old style vtable placements and should solve offset problems for AMXX plugins and modules.
0.1.258 (downloaded 74):
Removed link to libstdc++ under linux. Let's see, may be it will work without it. :-D
0.1.484 2012-09-10:
Refactored team names and list processing code in teamplay mode.
Added validity check on model name set by player for incorrect characters like: <>:;%?*"|/\ and empty model name. This will also prevent different invisible model bug usages.
Switch newly connected players to first person mode.
Register VGUIMenu message on a server. This prevents bug with clients that came from miniAG server.
Added "menuselect" client command processing to deathmatch mode. It do nothing, but will prevent "unknown command" reply.
Fullupdate command flood check. No more then 2 commands within 5 second are allowed.
Fixed chat flood control. Now it will check in burst mode: 3 messages within 0.5 sec with penalty of 2 seconds.
Dedicated server will now run startup config file. Startup config filename is constructed by adding "startup_" string to filename specified in servercfgfile cvar.
Fixed bug with satchels: when all satchel deployed and player standing on new ones for pickup, explode and after pickup you can't select satchels because satchels weapon is delayed stripped from player.
Fixed fullupdate command to resend HideHUD, FOV, CurrentWeapon and Ammo info.
Fixed UTIL_FindEntityInSphere function so that it will not return NULL on entity without class in code (so it will not stop searching entities on map entity from CS for example).
Removed usages (only write usages existed) of "team" info buffer
...
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